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--- /dev/null
+% Crates.io package policies
+
+# Packages Policy for Crates.io
+
+In [a previous post to the Rust blog]
+(http://blog.rust-lang.org/2014/11/20/Cargo.html),
+we announced the preview launch of
+[crates.io](http://crates.io/), giving the Rust community a
+way to easily publish packages. After a few weeks of kicking the tires, and
+hearing the most common questions people have about the registry, we wanted to
+clarify the rationale behind some of the design decisions. We also wanted to
+take the opportunity to be more explicit about the policies around package
+ownership on crates.io.
+
+In general, these policies are guidelines. Problems are often contextual, and
+exceptional circumstances sometimes require exceptional measures. We plan to
+continue to clarify and expand these rules over time as new circumstances arise.
+
+# Package Ownership
+
+We have had, and will continue to have, a first-come, first-served policy on
+crate names. Upon publishing a package, the publisher will be made owner of the
+package on Crates.io. This follows the precedent of nearly all package
+management ecosystems.
+
+# Removal
+
+Many questions are specialized instances of a more general form: “Under what
+circumstances can a package be removed from Crates.io?”
+
+The short version is that packages are first-come, first-served, and we won’t
+attempt to get into policing what exactly makes a legitimate package. We will do
+what the law requires us to do, and address flagrant violations of the Rust Code
+of Conduct.
+
+# Squatting
+
+Nobody likes a “squatter”, but finding good rules that define squatting that can
+be applied mechanically is notoriously difficult. If we require that the package
+has at least some content in it, squatters will insert random content. If we
+require regular updates, squatters will make sure to update regularly, and that
+rule might apply over-zealously to packages that are relatively stable.
+
+
+A more case-by-case policy would be very hard to get right, and would almost
+certainly result in bad mistakes and and regular controversies.
+
+Instead, we are going to stick to a first-come, first-served system. If someone
+wants to take over a package, and the previous owner agrees, the existing
+maintainer can add them as an owner, and the new maintainer can remove them. If
+necessary, the team may reach out to inactive maintainers and help mediate the
+process of ownership transfer. We know that this means, in practice, that
+certain desirable names will be taken early on, and that those early users may
+not be using them in the most optimal way (whether they are claimed by squatters
+or just low-quality packages). Other ecosystems have addressed this problem
+through the use of more colorful names, and we think that this is actually a
+feature, not a bug, of this system. We talk about this more below.
+
+# The Law
+
+For issues such as DMCA violations, trademark and copyright infringement,
+Crates.io will respect Mozilla Legal’s decisions with regards to content that is
+hosted.
+
+# Code of Conduct
+
+The Rust project has a [Code of Conduct]
+(https://github.com/rust-lang/rust/wiki/Note-development-policy#conduct)
+which governs appropriate conduct for the Rust community. In general, any
+content on Crates.io that violates the Code of Conduct may be removed. There are
+two important, related aspects:
+
+- We will not be pro-actively monitoring the site for these kinds of violations,
+ but relying on the community to draw them to our attention.
+- “Does this violate the Code of Conduct” is a contextual question that
+ cannot be directly answered in the hypothetical sense. All of the details
+ must be taken into consideration in these kinds of situations.
+
+We plan on adding ‘report’ functionality to alert the administrators that a
+package may be in violation of some of these rules.
+
+# Namespacing
+
+In the first month with crates.io, a number of people have asked us aboutthe
+possibility of introducing [namespaced packages]
+(https://github.com/rust-lang/crates.io/issues/58).
+
+While namespaced packages allow multiple authors to use a single, generic name,
+they add complexity to how packaged are referenced in Rust code and in human
+communication about packages. At first glance, they allow multiple authors to
+claim names like http, but that simply means that people will need to refer to
+those packages as `wycats’ http or reem’s http`, offering little benefit over
+package names like wycats-http or reem-http.
+
+When we looked at package ecosystems without namespacing, we found that people
+tended to go with more creative names (like nokogiri instead of “tenderlove’s
+libxml2”). These creative names tend to be short and memorable, in part because
+of the lack of any hierarchy. They make it easier to communicate concisely and
+unambiguously about packages. They create exciting brands. And we’ve seen the
+success of several 10,000+ package ecosystems like NPM and RubyGems whose
+communities are prospering within a single namespace.
+
+In short, we don’t think the Cargo ecosystem would be better off if Piston chose
+a name like `bvssvni/game-engine` (allowing other users to choose
+`wycats/game-engine`) instead of simply piston.
+
+Because namespaces are strictly more complicated in a number of ways,and because
+they can be added compatibly in the future should they become necessary, we’re
+going to stick with a single shared namespace.
+
+# Organizations & related packages
+
+One situation in which a namespace could be useful is when an organization
+releases a number of related packages. We plan on expanding the ’tags’ feature
+to indicate when multiple crates come from one organization. Details about this
+plan will come at a later time.